AI Insights · Timothy · April 2024
Top 5 Horse Games Performance in Oceania Q1 2024
Explore the performance trends of the top 5 horse games in Oceania during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top horse games in Oceania showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Rival Stars Horse Racing from PikPok experienced fluctuations in weekly revenue, peaking at approximately $9.7K in mid-January. Weekly downloads saw a gradual decline, starting from 1.4K in the first week of January to around 900 by the end of March. Active users remained relatively stable, with a slight dip from 3.7K to around 2.9K throughout the quarter.
Star Stable Online: Horse Game by Star Stable Entertainment AB displayed a notable increase in weekly revenue towards the end of March, reaching about $4.3K. Weekly downloads were fairly stable, hovering around 500 to 900. Active users also maintained consistency, averaging around 13.8K throughout the quarter.
Horse Riding Tales: Wild World from AppForge Inc. showed a decline in weekly revenue from $3.2K at the start of January to approximately $1.5K by mid-March, before rising to $2.6K at the end of the quarter. Weekly downloads fluctuated, starting at 884 and ending at 641. Active users saw a steady trend, averaging around 5K, with a minor increase towards the end of March.
Equestrian the Game by Kavalri Games saw a significant rise in weekly revenue, peaking at $1.8K in mid-February. Weekly downloads showed a declining trend, starting at 672 and dropping to 286 by the end of March. Active users demonstrated a slight decline from 7.3K to around 6.2K, with a small recovery towards the end of the quarter.
My Little Pony World by Budge Studios had a relatively stable performance in weekly revenue, averaging around $900. Weekly downloads showed a downward trend from 936 in early January to 642 by the end of March. Active users remained stable, averaging around 6.2K throughout the quarter, with a slight increase towards the end.
For more detailed insights, visit Sensor Tower.